The past two months have certainly been a whirlwind as I was gone for a month in Japan and have been working on the story line for the doc. This project has totally taken over my life in the best of ways, since I’m producing, directing and shooting 90% of it by myself. It has worked its way into almost everything I do! Today I'll be sharing an overview of the project and discussing the main topic I’ve decided to focus on.
After 10 months of filming, I’ve now collected over 40 interviews with girls and women with a passion for gaming—including casual/competitive/pro gamers, indie or large-scale developers, brand managers, concept artists, composers, game writers, game testers, bloggers/vloggers, cosplayers, teachers, and multi-media artists and more...
I’ve also done quite a bit of traveling and have gathered footage from Montreal, Toronto, Waterloo, Hamilton, NYC, Tokyo and Yokohama.
In the meantime, I’ve been maintaining the blog, featuring weekly posts by women from around the world. This has become a great outlet for people to share their projects, thoughts, feelings, questions, ideas and anything else related to the women’s gaming community. I’m currently working on getting quality translations of interviews with women gamers in Japan.
I've been producing the doc alongside working a full-time job, so it's been tricky for me to edit the segments and update on a regular basis. That being said, I'm still on track to have the film finished by the end of the summer.
Since I first started doing interviews, I’ve been working hard to refine the focus of the documentary and to find a rich underlying narrative. While all of the interviews have been worthwhile, I will be building the film around the stories and events that I feel are the most compelling.
So what will the documentary really be about? I’ve decided to focus on the topic of mentors and leaders in various social gaming communities. Whether in the context of families or large game companies, these women are instilling creativity and confidence in new generations of gamers and developers.
This is something which spans different age groups and cultures, and which I think is inspiring important changes in the industry. Not only that, but it reflects my own personal experience of working on the doc. I can’t begin to say how much my perspective has changed and love for gaming has deepened thanks to the personal connections I've made through the project.